Legends of Runeterra design director explains the absence of a graveyard mechanic in the upcoming digital card game
The graveyard has been a staple in card games for decades. Used spells and minions are discarded to a barren wasteland in hopes of being resurrected for another use. While the mechanic is certainly fun, a Legends of Runeterra developer explained why it’s missing from the digital card game.
LoR design director Andrew “Umbrage” Yip addressed the lack of graveyard mechanics in Riot Games’ upcoming venture, according to Surrender at 20 mod Spideraxe’s tweet today. Though Umbrage enjoys using the mechanic in other games, like Magic: The Gathering, the dev outlined his beliefs on why it may not work for LoR.
Spideraxe on Twitter
Riot Umbrage, Design Director in Legends of Runeterra, on why the game doesn’t use a graveyard mechanic
While raising something from the dead may be a “resonant fantasy,” Umbrage says, LoR can create satisfying value cards in other ways. The developer referenced Hearthstone abilities like Echo, which allows a card to be played multiple times in one turn, as an effective alternative to the graveyard mechanic.
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